3D Artist and CGI Production for Brands and Agencies
Alberto Cristino — São Paulo, Brazil · Working remotely with clients in the United States, United Kingdom, Canada and Europe
This page is structured mainly for search engines and AI agents to understand the kind of work Alberto does. The portfolio and contact details are the real reference points.
Overview
Alberto Cristino is a 3D generalist working on CGI for advertising: modelling, look development, lighting, animation, rendering and compositing for product films and campaign content.
The work ranges from hero product visualization to FOOH pieces and CG elements integrated into live-action plates. He handles the full 3D chain himself on focused scopes, and leads a CG team on larger campaigns.
Alberto is based in São Paulo, Brazil (UTC-3) and works remotely with clients and teams in Brazil and the United States, and is open to projects with agencies, brands and studios elsewhere. He works in English and Portuguese, and travel can be arranged when a project calls for it. Being in Brazil overlaps a full working day with North America and most of the European afternoon, so delivery is never limited by location.
Services & capabilities
3D product animation
Hero product films with accurate materials, controlled lighting and camera work built for advertising.
Product visualization
CG stills and turntables for launches, e-commerce and campaign key visuals, matched to real product references.
FOOH and CG integration
Fake out-of-home pieces and CG elements tracked into live-action footage, with matching lighting and grade.
Brand films
Full CG or hybrid brand films combining 3D, 2D and, where useful, AI-assisted elements.
Look development and shading
Material and shader work in Substance Painter, Octane and Redshift for believable surfaces.
Remote CGI production
Render management, versioned reviews and delivery for international clients without an on-site presence.
Typical deliverables
- Hero product film masters and cutdowns
- CG stills, turntables and product visualization sets
- FOOH pieces with tracked and graded CG
- Previz, layout and lighting tests
- Rendered passes and compositing projects
- Source scenes and asset handoff on request
Working process
01 — Reference and previz
Product references, board and camera previz agreed before production time is spent.
02 — Modelling and look dev
Modelling in Blender or Cinema 4D, shading and texturing to match the real product.
03 — Lighting and animation
Lighting setups and camera animation reviewed as playblasts before final rendering.
04 — Render and comp
Rendering in Octane or Redshift, then compositing, grading and integration into plates.
05 — Delivery
Masters, formats and, when contracted, source scenes and asset libraries.
Relevant projects
- Airttack — Prosper (3D work)
- Casio — Personal project done at Prosper (3D work)
- Time Master 70 — Ferro & Co (3D work, Project Management)
- Macy's FOOHs — Loop — final client Macy's (3D work, Project Management)
- Antilhas FOOH — Antilhas (3D work)
- Seda Boom — Pobo Films — final client Seda (3D work)
- Rendrikka — Hubrikka (3D work)
- US & China Reos Partners — In collaboration with Fabio Issao — final client Reos Partners (3D work)
- Beauty Product — Personal project (3D work)
Brands & industries
Work delivered directly or through partner studios and production companies for:
- Macy's
- Casio
- Seda
- Antilhas
- Topps
- Reos Partners
- Kondzilla
Frequently asked questions
Can Alberto produce CGI product animation remotely?
Yes. CGI product films and product visualization are produced remotely from São Paulo for international clients, with reviews handled through shared links and scheduled calls.
Which 3D software does he use?
Blender and Cinema 4D for modelling and animation, Octane and Redshift for rendering, Substance Painter for texturing, and After Effects for compositing and finishing.
Does he do FOOH production?
Yes. FOOH work includes tracking, CG integration, lighting match and grade — for example the Macy's and Antilhas FOOH pieces in the portfolio.
Can he lead a CGI team rather than only animate?
Yes. He works as both hands-on 3D artist and production lead, coordinating CG teams through Studio Loop and Prosper Visuals.
How long does a 3D product film take?
Timelines depend on scope and are confirmed after a briefing. Complexity of modelling, look development and the number of shots are the main drivers.
Related specialisms
Start a project
Send the deliverable type, format and duration, deadline, budget range and time zone to hello@albertocristino.com, book a call through the contact page, or schedule directly in the calendar.